Ranked by Elo. Win a match to claim the throne.
Destroy the enemy base before they destroy yours. Player 1 defends the left base, Player 2 the right one.
Gold comes from killing enemy units (plus a small trickle every second). Spend it on units, tower spots, turrets and upgrades.
XP comes mostly from sending units (their price, when they leave your base), plus half a unit's price when you kill it. Spend it to evolve to the next age (7 ages, from cavemen to the future), on your age's special attack, and in the experience tree.
Experience tree (T or the Skills button): 162 permanent upgrades for this match, in a new web every game. Your opponent only sees how many you own.
Gold Mine (top left of the battlefield): each roll adds a random +30% to +600% to your passive income (5 levels). Reset mine lets you roll again. Sabotage: click the crack in front of the enemy base to try to destroy their mines (50% chance, you pay either way).
Playing alone? In your room press Play vs computer: the original Age of War 2 computer takes the empty seat. It follows its old script and gets its towers, turrets, specials and evolutions for free. Not rated.
Overload: click an enemy turret to pay and roll 1-100. It may jam the turret (15 s), knock it out (45 s), destroy it (96-100), do nothing, or backfire (1-7: it fires twice as fast for 10 s).
Units beat each other in a circle: Support > Anti-Armor > Armored > Infantry > Support (x1.5 damage).